Games, simulations, tools and systems I’ve built. Each page covers the problem, what I built, the hardest part and what I’d change.
Featured
- Lane Tetris: a constraint-based scheduler that packs bowling-lane bookings like Tetris
- 3D Dungeon Generator: Delaunay triangulation and minimum spanning trees in Unity
- Wrecking Ball Physics Simulation: destructible buildings with C++ and PhysX
All my code
Every public repository on my GitHub, live: