Games, simulations, tools and systems I’ve built. Each page covers the problem, what I built, the hardest part and what I’d change.

  • Lane Tetris: a constraint-based scheduler that packs bowling-lane bookings like Tetris
  • 3D Dungeon Generator: Delaunay triangulation and minimum spanning trees in Unity
  • Wrecking Ball Physics Simulation: destructible buildings with C++ and PhysX

All my code

Every public repository on my GitHub, live:

0 items under this folder.